optimal action
Fast Convergence of Policy Regret in Learning Stochastic Optimal Control
Wang, Shengbo, Blanchet, Jose, Glynn, Peter
Policy learning in modern operations environments faces a fundamental tension between limited operational data and the large, often continuous, state and action spaces over which good decisions must be identified and deployed. We study value-based policy learning in stochastic optimal control: a greedy policy induced by an estimate of the optimal action-value function $Q^*$ is deployed, and its performance is measured by regret. The empirical success of this approach calls for statistical insight into the structures that enable fast regret convergence. We show that, in continuous action spaces, fast policy learning is induced by three geometric structures: a growth exponent $p$, which quantifies how quickly $Q^*$ separates suboptimal actions from its maximizers; a margin-mass exponent $m$, which controls how much deployment mass lies on states with weak growth; and an action-wise regularity exponent $q$, which measures the smoothness of the $Q^*$-estimation error across actions. Given a $n^{-1/2}$-accurate estimator of $Q^*$, we show that the minimax-optimal policy regret convergence rate is \[ \widetildeฮ\left( n^{-\min\left\{\frac{p}{2(p-q)},\frac{m+1}{2m}\right\}} \right), \] up to a logarithmic factor at the boundary between the two regimes. The exponent $q$ is crucial: $q>0$ yields faster-than-$n^{-1/2}$ regret. This regime is natural in operations applications. In particular, we verify $q>0$ under mild regularity conditions in dynamic inventory control and service allocation examples, while the mechanism underlying this fast rate regime extends beyond these settings.
Transportability for Bandits with Data from Different Environments
A unifying theme in the design of intelligent agents is to efficiently optimize a policy based on what prior knowledge of the problem is available and what actions can be taken to learn more about it. Bandits are a canonical instance of this task that has been intensely studied in the literature. Most methods, however, typically rely solely on an agent's experimentation in a single environment (or multiple closely related environments). In this paper, we relax this assumption and consider the design of bandit algorithms from a combination of batch data and qualitative assumptions about the relatedness across different environments, represented in the form of causal models. In particular, we show that it is possible to exploit invariances across environments, wherever they may occur in the underlying causal model, to consistently improve learning. The resulting bandit algorithm has a sub-linear regret bound with an explicit dependency on a term that captures how informative related environments are for the task at hand; and may have substantially lower regret than experimentation-only bandit instances.
Supplementary Material for: An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality Gap
We first verify the statement for the terminal state f. Observe that at the terminal state f, regardless of the action taken, the next state is always f and the reward is always 0. Hence Q h(f,) = V h(f) = 0 for all h [H]. Thus Q h(f,) = hฯ(f,),v(a)i= 0. We now verify realizability for other states via induction on h = H,H 1,,1. Next, note that h, (2) follows from (1). In other words, (1) implies that a is always the optimal action.